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Amiga Plus 1997 #1
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Amiga Plus CD - 1997 - No. 01.iso
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programmierung
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mesa-1.2.8
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src
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logic.c
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1996-05-27
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/* logic.c */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Id: logic.c,v 1.9 1995/10/30 15:32:41 brianp Exp $
$Log: logic.c,v $
* Revision 1.9 1995/10/30 15:32:41 brianp
* added mask argument to DD.read_index_pixels call
*
* Revision 1.8 1995/08/31 21:27:13 brianp
* call DD.read_index_span instead of dd_read_index_span
* introduced CC.NewState convention
*
* Revision 1.7 1995/05/22 21:02:41 brianp
* Release 1.2
*
* Revision 1.6 1995/05/12 16:57:22 brianp
* replaced CC.Mode!=0 with INSIDE_BEGIN_END
*
* Revision 1.5 1995/03/24 17:00:38 brianp
* added gl_update_pixel_logic
*
* Revision 1.4 1995/03/08 15:10:02 brianp
* added support for dd_logicop
*
* Revision 1.3 1995/03/07 18:32:09 brianp
* added gl_logic_pixels()
*
* Revision 1.2 1995/03/04 19:29:44 brianp
* 1.1 beta revision
*
* Revision 1.1 1995/02/24 14:24:47 brianp
* Initial revision
*
*/
/* color-index pixel logic operations */
#include "context.h"
#include "dd.h"
#include "list.h"
#include "macros.h"
#include "pb.h"
void gl_logicop( GLenum opcode )
{
if (INSIDE_BEGIN_END) {
gl_error( GL_INVALID_OPERATION, "glLogicOp" );
return;
}
switch (opcode) {
case GL_CLEAR:
case GL_SET:
case GL_COPY:
case GL_COPY_INVERTED:
case GL_NOOP:
case GL_INVERT:
case GL_AND:
case GL_NAND:
case GL_OR:
case GL_NOR:
case GL_XOR:
case GL_EQUIV:
case GL_AND_REVERSE:
case GL_AND_INVERTED:
case GL_OR_REVERSE:
case GL_OR_INVERTED:
CC.Color.LogicOp = opcode;
CC.NewState = GL_TRUE;
return;
default:
gl_error( GL_INVALID_ENUM, "glLogicOp" );
return;
}
}
void glLogicOp( GLenum opcode )
{
if (CC.CompileFlag) {
gl_save_logicop( opcode );
}
if (CC.ExecuteFlag) {
gl_logicop( opcode );
}
}
/*
* Apply the current logic operator to a span of pixels. This is only
* used if the device driver can't do logic ops.
*/
void gl_logic_span( GLuint n, GLint x, GLint y, GLuint index[],
GLubyte mask[] )
{
GLuint dest[MAX_WIDTH];
GLuint i;
/* Read dest values from frame buffer */
(*DD.read_index_span)( n, x, y, dest );
switch (CC.Color.LogicOp) {
case GL_CLEAR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = 0;
}
}
break;
case GL_SET:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = 1;
}
}
break;
case GL_COPY:
/* do nothing */
break;
case GL_COPY_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !index[i];
}
}
break;
case GL_NOOP:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = dest[i];
}
}
break;
case GL_INVERT:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !dest[i];
}
}
break;
case GL_AND:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] &= dest[i];
}
}
break;
case GL_NAND:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !(index[i] & dest[i]);
}
}
break;
case GL_OR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] |= dest[i];
}
}
break;
case GL_NOR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !(index[i] | dest[i]);
}
}
break;
case GL_XOR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] ^= dest[i];
}
}
break;
case GL_EQUIV:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !(index[i] ^ dest[i]);
}
}
break;
case GL_AND_REVERSE:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = index[i] & !dest[i];
}
}
break;
case GL_AND_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !index[i] & dest[i];
}
}
break;
case GL_OR_REVERSE:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = index[i] | !dest[i];
}
}
break;
case GL_OR_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !index[i] | dest[i];
}
}
break;
default:
gl_error( GL_INVALID_ENUM, "gl_logic error" );
}
}
/*
* Apply the current logic operator to an array of pixels. This is only
* used if the device driver can't do logic ops.
*/
void gl_logic_pixels( GLuint n, const GLint x[], const GLint y[],
GLuint index[], GLubyte mask[] )
{
GLuint dest[PB_SIZE];
GLuint i;
/* Read dest values from frame buffer */
(*DD.read_index_pixels)( n, x, y, dest, mask );
switch (CC.Color.LogicOp) {
case GL_CLEAR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = 0;
}
}
break;
case GL_SET:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = 1;
}
}
break;
case GL_COPY:
/* do nothing */
break;
case GL_COPY_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !index[i];
}
}
break;
case GL_NOOP:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = dest[i];
}
}
break;
case GL_INVERT:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !dest[i];
}
}
break;
case GL_AND:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] &= dest[i];
}
}
break;
case GL_NAND:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !(index[i] & dest[i]);
}
}
break;
case GL_OR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] |= dest[i];
}
}
break;
case GL_NOR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !(index[i] | dest[i]);
}
}
break;
case GL_XOR:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] ^= dest[i];
}
}
break;
case GL_EQUIV:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !(index[i] ^ dest[i]);
}
}
break;
case GL_AND_REVERSE:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = index[i] & !dest[i];
}
}
break;
case GL_AND_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !index[i] & dest[i];
}
}
break;
case GL_OR_REVERSE:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = index[i] | !dest[i];
}
}
break;
case GL_OR_INVERTED:
for (i=0;i<n;i++) {
if (mask[i]) {
index[i] = !index[i] | dest[i];
}
}
break;
default:
gl_error( GL_INVALID_ENUM, "gl_logic_pixels error" );
}
}